͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ 
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ISSUE 59

December 29th, 2025

Christmas Holiday Issue

Merry Christmas!

See you next year!

CONTENTS

Editorial

Merry Christmas!

Learning Game

Galac-Tac - Galaxy #236: Turn #4 Results

Galac-Tac - Galaxy #236: Turn #5 Results

Galac-Tac - Galaxy #236: Turn #6 Results

Return to the PBM Maze: Turn #19

Galaxy #223: Turn #8

Galaxy #223 Player Blurbs

Until Next Issue

Happy Holidays!

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Welcome to Issue #59!

Bright Holiday Wishes To You!

Editorial

Issue #59

Last Monday, there was no new issue of PBM Chaos to be found underneath your PBM Christmas tree. Ho! Ho! Ho!


But fair warning was given that the Christmas holiday season might impact publication of PBM Chaos. Here we are back, though, but misfortune in the form of an arm/shoulder injury is really slowing me down.


I have no idea what happened, but the last several days have been rough, pain-wise. It's proving to be more than a sufficient amount of pain, as it really interferes with my ability to concentrate on putting issues of PBM Chaos together. It's not a cop out - It's pain, dammit!


Believe it or not believe it. What do I care?


What a way to head into the new PBM year of 2026, though. Not everything in life can be foreseen. Two weeks ago, this wasn't on my PBM radar.


What pain I was feeling in my shoulder 10 to 12 days ago was relatively minor and intermittent. The last 4 to 5 days, though, have been a really different story. Now, it alternates between constant and near-constant pain, and the pain levels are well beyond just noticeable.


No issue last Monday, you can chalk that up to Christmas holiday chaos on my end. Fortunately, I managed to survive it, even if last week's intended issue didn't.


How is my current Festival of Pain going to affect PBM Chaos in the coming new year, though?


Good question - and I wish that I had a good answer to it. I guess that I will just play it by ear. Maybe shorter issues. Perhaps issues published less frequently (every other Monday instead of every Monday). It's really just gonna depend upon whether the pain begins to subside or not. Most of this current issue of PBM Chaos was actually already put together before the worst part of the pain set in.


I'm up early, this Monday morning, trying to finish this issue up. If I need to cut something previously planned, in order to get this issue published, today (December 29th, 2025), I will. The bulk of it is already together, so not much will get cut from it, even in a worst case scenario (barring death or incapacitation, of course - but if something like that happens, it wouldn't publish, at all).


PBM stuff, in general, I'm still behind. The stuff that needs to be caught up on, though, will get caught up in due time, even if it is taking me longer than I had hoped that it would for me to finish certain things up. My Twelve Days of Christmas activity, in particular, should have already been over and done with, by now. Currently, only the first Ten Days of Christmas have been laid to rest.


It's the Eleventh Day of Christmas that I'm kicking myself in the ass over. I can't get to the Twelfth Day of Christmas, until the Eleventh Day of Christmas is in my rearview mirror.


It is what it is.


Once those Twelve Days of Christmas are complete and buried in the sands of time, I'll then focus upon sending PBMer Hammer a special thank you, of sorts, for all of his wonderful help to me in recent months. He's proven to be a real godsend to me, in terms of submitting all kinds of articles for inclusion into issues of PBM Chaos. I would like to take this opportunity to extend my personal thanks to Hammer for being there for me, when so many others chose to submit nothing PBM-related for inclusion into PBM Chaos. Accordingly, I intend to reward him for his loyalty to both the PBM cause and to the PBM Chaos cause.


Thank you, Hammer!

Mid-issue, Sender (which I use to compile and publish issues of PBM Chaos with) decided to implement some changes to their software, which will take some getting used to. There are some improvements to be found in the newer version, but they also come with learning curves and require a change in habit on my part (in some instances)  - which invariably translates into slowing me down, as I put issues of PBM Chaos together.


All in all, that makes it a mixed bag for me, but the improvements, such as they are, I welcome. As far as I'm concerned, Sender was overdue for improvements/an upgrade, so I'm glad to see them finally get that done, even if part of it interferes with the part of me that prefers that things not change, so that I can take more of a "putting issues of PBM Chaos together is sort of second nature to me, by now."


We're all subject to change, though. I am no exception to that general rule - and neither is PBM Chaos!


And neither are PBM Chaos' readers, as well. Sometimes, change that you don't like gets foisted upon you, but that's just part of life, whether we individually like it or lump it.


All of that aside, with us now staring down the barrel of a new PBM year, I find myself wondering more and more whether any of what I do on the PBM publication end of things is still relevant. Indeed, has it ever been relevant at any point along the way?


You know how it is. From time to time in life, you just kind of wonder whether what you're doing matters, at all, whether it's making any kind of a noticeable positive net difference. Part of it is curiosity-based, and another part of it feels futility-based.


I do it more because I enjoy doing it, than because I feel that it is making the degree of positive difference for PBM that I might prefer it to make.


Trying to maintain focus and stores of energy to get it all done seems to become more and more of a challenge, the older that I get.


Plus, too, trying to persuade anyone in the PBM industry or in the PBM player community at large, to do anything, such as to try something new, or to implement changes, or merely to change a particular habit, or to become more involved, it's never really quick and easy.


It often becomes little more than a time sink. Otherwise good and useful energy is often squandered on trying to nudge people to crawl outside of their PBM comfort zones. Surely, there are many far more constructive uses of the time and energy that get sank into producing PBM publications.


Personally, I'm surprised that I have published as much as I have, thus far. That I'm still here doing this, especially after so much time and after so many different stops and starts, kind of amazes me, even if none of it amazes you, dear reader.


What I think matters less than what I do. The same holds true for each of you out there, also, no matter where you sit in the pecking order of play by mail gaming - be you a PBM reader, a PBM player, a PBM GM, a PBM game designer, a PBM programmer, or a PBM anything else.


I hope that your Christmas holiday season has proven to be a bright and merry one. Try to not let the stress often associated with the Christmas holidaya get to you. If you spent way too much on Christmas presents, you're probably not alone. Just add it to your resume, and carry on.


Forward! Ever forward!


And on that note, I bring this PBM editorial to an end. I'm tired. I hurt. I'm hungry. I did have some fried ham, last night, courtesy of my wonderful wife. Belated merry Christmas to one and all in PBM gaming!

Charles Mosteller
Editor of PBM Chaos

Boldhome Heroes

A game about social maneuvering in Boldhome, Glorantha.

Visit the Boldhome Heroes forum!

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Merry Christmas

A Merry Christmas was sent to me by PBM diehard Wayne "Smitty" Smith, recently. It came the old fashioned way, via the United States Postal Service in Christmas card form. I thought that I would share the beautiful Christmas tree that Wayne drew just for me. No sense in me hogging this spectacular Christmas tree all to myself, when it could bring so much joy to others, as well.



Thank you, Wayne!



Thus far, I have managed to send out exactly zero Christmas cards to others, this year. So, Wayne is definitely way ahead of me on that front.



It was nice of Wayne to share his Christmas plans with me. Naturally, I was not invited to participate in his exhausting-sounding festivities. That's the Clemson Grinch in him coming out. Well, he won't be smacking any other Gamecock fans around, while his wife keeps him very busying with all kinds of wonderful, joyous, and festive activities.



If you think that I suck at publishing PBM magazines and other assorted PBM publications, then rest assured, my level of suckage associated with such things utterly pales in comparison to my ability to send out Christmas cards - whether on time or at all!



I haven't even done any Christmas shopping, yet, even at this late hour (December 20th, 2025 at 6:35 AM EST). I really do need to get my Christmas act together, eh?



Life punched Wayne really hard, this year, in the form of that automobile accident that he was involved in. No need to send him any of that pecan pie that I have in the refrigerator, since he likely wouldn't be able to chew it, what with all of those missing teeth that the accident inflicted upon him. Know, old friend, that I will eat a big slice of pecan pie for you. You just carry on with your cat sitting and other festive wife-planned holiday activities.



Boy, I do love me some pecan pie!



If no Christmas card from me arrives at Wayne's Grinch Lair House, this year, then let me go ahead and declare openly, before one and all, that I hope that PBMer Wayne Smith has a really nice Christmas (in spite of himself), and that I also hope that the new PBM year of 2026 takes it a little easier on him. And no more accidents, Wayne!



To the rest of you out there reading this, a very merry Christmas to you, also! I hope that the new year rings in much joy for each of you, wherever you find yourself to be, and whatever you find yourself to be doing.



To one, to all, may God bless you, each in your own way!

Merry Christmas and Happy New Year!

Charles Mosteller

Editor of PBM Chaos

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Alamaze Game Queue

As of December 29th, 2025

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* This Alamaze game queue is subject to change at any time, as players join or depart.

Click here to visit the Alamaze forum!

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I want to make it perfectly clear that I am glad that Charles Mosteller created this Galac-Tac Galaxy #223 Learning Game, and that I had the good fortune to be included among the six participants.



I also appreciate that Charles has consistently published issues of PBM Chaos that include Articles and assorted GT Blurbs regarding the progress of this Galac-Tac Learning Game.



Galac-Tac Game Master Davin Church has really made a positive difference in my comprehension of how to remain interested in playing Galac-Tac from his numerous patient explanations to the countless questions that I posted at the Galac-Tac Discord Thread the past few months.



I was so excited to play a game of Galac-Tac against unknown Players and Empires that I went ahead and created the Galaxy #228 Game, but that excitement has understandably waned, due to the slow process of that game being filled over the past few months and several weeks.



Insights into the game from Davin and especially the Articles that Charles has written about both the Learning Game and his Solo Game have assuaged my inclination to delete the Galaxy 228 Game.



My Misraw Empire in the Learning Game is currently listed with an Empire Valuation in the 100th Percentile, but this is still only the early stages of the game.



Davin’s wife came out of Galac-Tac Retirement to play in this Learning Game as a Galac-Tac Veteran who knows how to build a successful Empire that has a chance to win this Learning Game.



I am motivated to not be the first Empire eliminated from this Learning Game.



After two more of my Ships went missing on the previous turn, I was able to send a couple of newly-built War Ships that I had designed to deal with whatever Empire was lurking in those star systems.



It was the Kroji Konfederation that was responsible for my missing ships!



The same Kroji Konfederation ruled by Davin’s wife.



I did have the satisfaction, this Turn, to destroy her Cleanup1 (4P/1;;/ -16) and Truck10 ( /;;10/20-1) and her Cleanup (4P/1;;/ -16) and Truck15 ( /;;15/16-1), to hopefully delay her Galac-Tac Galaxy 223 conquering ambitions.



I look forward to reading the Galac-Tac Articles and GT Blurbs in PBM Chaos Issue 59, while I hopefully wait for Galaxy #228 to get filled and begin with totally unknown Empires and Home World locations.



There is still time for those of you who have their interest piqued to play Galac-Tac to join in on the fun.

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Galac-Tac - Galaxy #236
A Solo Player Game of Galac-Tac

Turn #4 Results

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Wednesday - December 17th, 2025 - 6:50 AM
Welcome back to PBM Chaos' ongoing coverage of Galaxy #236 of Galac-Tac. This particular game of Galac-Tac is a solo-player game, which means that I'm the only human being playing in this game. My empire, Star Federation, is only one of five empires active in this game. The other four empires are computer-controlled positions.



Let's pick up right where we left off in last issue. Between then and now, Turn #4 of Galaxy #236 has processed.



From my perspective, the biggest news from my turn results for Turn #4 took the form of the following single sentence.

Ship #2329 at 03-21 has failed to report in!

Big deal, right? Well, maybe, maybe not. Personally, I think is it a very big deal.

And why is that, you ask? Because it may just signal that my empire has discovered an enemy's homeworld star system. Specifically, the homeworld of the empire that is Zeus.

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The missing ship, ship number 2329, was a Probe class starship. Its ship rating code was //29-1. It was a starship with no weapons aboard it, and it was on a peaceful CHART mission at the time that it came up missing at star system 03-21.



Star system 03-21 lies a distance of 37 movement units from my empire's homeworld star system.

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This is the only battle that my empire has lost, thus far, in Galaxy #236. Why is that the case, I wonder? Why is it that my now-missing starship didn't just encounter another freighter, there?

Something seems amiss to me. This particular battle doesn't pass the "smell test" with me. Plus, with so many starships of mine prowling around out there, it doesn't strike me as unreasonable for me to encounter at least one enemy homeworld within a span of 4 turns.

I'll tell you what I'm gonna do, though. I'm gonna send another starship to that same star system on Turn #5. I'll be sending this ship there with orders to SCOUT.

See all of those yellow diamonds in that image above? On my starmap, they represent Cease Fire locations. It's kind of curious, don't you think, that there's so many cease fires in such close proximity to this combat location that resulted in one of my starships ending up missing, this turn?



It's not hard for most any warship, even a really small one, to destroy one of those Probes. But ask yourself why none of my other probes have been destroyed in this game, yet?

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Above, we see a list of Cease Fires and Combat notifications for Turn #4. And below, I have provided you a closer look at the Combat Reports for all battles that my empire took part in, this turn, except for the one battle that resulted in my starship being destroyed with no surviving ships on my end. To receive an actual Combat Report, your empire must have one or more ships or platforms that survive the battle.

Again, just as a reminder, there must be survivors in order for there to be someone alive to share actual battle results of who your empire was fighting, and what all forces on all sides survived the battle or were destroyed during the battle. If you want the details, then there must be survivors from your empire at the site of the battle, after the battle ends or all combat ceases for that particular turn.
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Below, you can see how Galac-Tac reports the results of individual CHART and COLONIZE missions for individual star systems. Note the 9 different star systems that are still in the process of colonizing those star systems. Since colonization is a 2-turn process, all 9 of those star systems should become actual Colonies when the next turn is processed, barring any successful interference with the colonization process by enemy forces.

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More information generated by the game for my empire's turn results is shown below.

Only 4 turns into the game, and lots of contacts have been made with the alien species of these other empires in Galaxy ##236. Naturally, these other empires will require extermination of their respective homeworlds. You can't obliterate the star system, itself, but you can invade and conquer it, by destroying these homeworlds' Production Centers located there.
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The ship of mine that failed to report in, I dealt with that at the beginning of the article.



In the screenshot, below, you can see many paths of movement that my empire's starships will be taking in the coming turn, Turn #5.



In the middle of this star map is my empire's homeworld, and those solid plum-colored lines represent SHUTTLE missions that were already previously established, while some of those plum-colored dashed lines represent some new SHUTTLE missions that I have ordered established in the coming turn on my turn orders for Turn #5.



The plum-colored dashed lines used for different types of missions can be confusing. I need to change this, and I will try to do this in a future turn. For now, I want to go ahead and share what my turn orders will actually be for Turn #5.

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And below are what all of my empire's turn orders for Turn #5 look like.

If you notice, on Order Line #2, I listed two different SECURE orders on that line, while on other Order Lines, I only listed one SECURE order on each line. Granted, this is an inconsistent practice, but either way will work.

If I wanted to, I could put two different SECURE orders on each of those Order Lines using a SECURE action type. SECURE is an order that will deliberately seek combat, if it encounters any enemy starships or platforms at the targeted star systems, next turn.

The star map immediately above visually reflects many of my turn orders listed below.

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And on that note, after double-checking using the error checker built into GTac, I have submitted my final turn orders to the Talisman Games website, which will overwrite earlier sets of turn orders that I had uploaded, previously, as I incrementally uploaded portions of my turn orders along the way of figuring out what all that I wanted my empire to do in the next turn.

With Galac-Tac, you don't have to issue all of your empire's turn orders in a single day, unless you are in a galaxy where turns process daily.

I'll go ahead and click on the Process Solo Game Now button on the Talisman Games website for this solo game of Galac-Tac that is Galaxy #236.
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Galac-Tac - Galaxy #236
A Solo Player Game of Galac-Tac

Turn #5 Results

Friday - December 19th, 2025 - 3:02 PM
Let's start Turn #5's results out a bit differently, shall we?



Below is a long screenshot of my empire's entire turn results for Turn #5, just as it appears when I access it on the Talisman Games website. It might be hard to read, due to the small text, but you might be able to right click on it, and open it in a new tab or window on your computer, and a bigger version of it will appear. If you're using a smartphone to read PBM Chaos, this may or may not be a good idea. I'm just really not sure.

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Now, let break down various portions of Turn #5's results, and see what, if anything, that we can learn about how this most recent turn went for my empire in Galaxy #236.

Let's start off by looking at the Galactic Statistics box, and compare it to the one from the turn before.

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So, a net increase of 9 new Colonies. I'm pretty sure that all 9 of these new colonies belong to my empire, since as my article about Turn #4 of this galaxy said as much. Scroll back up to the previous article above this one, if you don't recall me saying that.



Still no new Production Centers built by any of the empires in this game, including my own. In due time, I'll rectify this current shortcoming.



Below, I have listed the Empire Valuation score for my empire for the first five turns of this game, to date.

Empire Valuation Score By Turn

Turn #1 - Empire Valuation: 100th percentile



Turn #2 - Empire Valuation: 97th percentile



Turn #3 - Empire Valuation: 100th percentile



Turn #4 - Empire Valuation: 100th percentile



Turn #5 - Empire Valuation: 99th percentile

Now, we'll take a quick look at my empire's notifications for Cease Fires and Combat.

Cease Fires always result in aborted actions on all of the affected empires. Typically, there's just two different empires involved in any given Cease Fire, but there's no reason why more than just two empires couldn't all send starships to CHART the exact, same star system on the exact, same turn number.

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Next up are the results of my empire's efforts to undertake some charting missions for this turn. This is a list of all CHART missions for Turn #5 that proved to be successful. The CHART missions that failed were the ones that resulted in Cease Fires. If you send a starship on a CHART mission, and it ends up getting attacked and destroyed in combat, then that CHART mission will prove to be a failure, also.

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Below are notifications on the 9 star systems where the colonization process has been completed, and all 9 of them are now full blown Colonies.

Now, they will each generate 3 times their base PV value, so building colonies can really strengthen your empire's economy. Remember, always, that PV gets harvested and transported to star systems where your empire has a Production Center, in order for PV to get converted by your Production Center into PI, which is what you spend to build things in Galac-Tac.

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Next, we have notifications of other starships' assigned missions for Turn #5.

These are the results yielded by a lot of different SCOUT missions that I launched.
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Those 2 ships of mine that failed to report in were destroyed in battles, this turn. See them in the red lettering, above?



Shall we now take a look at just my empire's homeworld star system?



I've got that information presented for your convenience, below.



To the left of where it says Home System in green lettering, you can find where it says that my homeworld generated 100 PV (raw materials), this turn (10 times the base PV Value of 10 for this star system, because it is a homeworld. It also tells you that my empire has 186 PI available to spend this turn. That 100 PV is automatically converted into PI, since homeworlds are always Production Centers.

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All of those starships and platforms with None in blue lettering are in need of being given orders.



Most of these were built on Turn #5, but not that Energy Shield, which completed construction on Turn #4. Oops! That was an oversight on my part, as I should have issued orders to it in my turn orders for Turn #5, but I honestly didn't even think about it. Hopefully, I won't forget to issue that Energy Shield orders for Turn #6.



In fact, just to ensure that I wouldn't forget to issue orders to that Energy Shield, I went ahead and added an order for it via GTac, just now. GTac, as you might well remember, is the player assistant program/app for Galac-Tac.



I issued a DEFEND order to that Energy Shield. Now, it will aid those two Starbases in their noble duty of defending the Star Federation's sacred homeworld, should any other empire attack my homeworld.

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This part of my turn results, above, is where the Empire Valuation score for your empire is found. the 32-84 part is the star system number for my homeworld's star system.



Where it says Imports: 72 PV in-system, that refers to the fact that 72 more PV arrived on freighters from other star systems to my homeworld, this turn. Those 72 PV will get unloaded and become available for spending on the following turn (Turn #7). 77 PV arrived at my homeworld star system, last turn, though I think that I failed to mention that, now that I think back on it.



The 110 PV expected next turn refers to what the game currently thinks will arrive in PV form from other star systems in the coming turn (but which will not be converted into PI until the turn after that). Hopefully, I said that right.



Basically, this part of your turn results provides you a "heads-up" on what additional PV (above and beyond the 100 PV that your homeworld generates) is in the pipeline en route to your homeworld. This enables you to use this information for planning ahead, and the game generates this information automatically based upon the SHUTTLE commands that you have previously issued in your prior turn orders.



Now, let's take a closer look at the Combat Reports that came in, this turn.

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The missing ships mentioned previously, above, were destroyed. Missing ships are, in fact, destroyed ships. Missing Ship = Destroyed Ship. This is always the case. There are no exceptions to this general rule of thumb.



This turn, a Probe went missing at star system 03-21, a suspected enemy homeworld location. This Probe had been assigned to SCOUT that suspected location. Enemy forces there destroyed it, before it could gain any information on what all was there.



The other starship of mine destroyed on Turn #5 was the Destroyer Adams, at star system 70-90, which I now suspect to be another empire's homeworld location.



Finding enemy homeworld locations can take some time. Obviously, the more starships that you have out there actively looking, sheer numbers can noticeably speed up the process. Once you find an enemy homeworld star system, though, what then? Finding it is a lot easier than conquering it.



And since computer-controlled (aka robot positions) tend to play defensively, rather than offensively, that will likely make it an even tougher job.



It won't be in the next two or three turns, but in time, I will try using different combinations of attacking starship types, to see which, if any, work better than the others, where the conquering of other empires' homeworlds are concerned. With 4 different enemy empires in Galaxy #236 with my Star Federation, we should be able to get some good practice in at trying to take down homeworlds.



One thing that will definitely be necessary will be to build starships in volume. And honestly, I really have no idea what kind of firepower that I need to send, to wipe out even starting defenses that all empires start each game of Galac-Tac with (much less any additional defenses that they build along the way). It will undoubtedly prove to be and exercise in trial and error, and I'll have to learn the hard way, I'm sure, before getting better at overcoming the challenges that heavy

homeworld defenses present to a player in Galac-Tac.

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Above are the turn orders that I'm gonna be issuing for Turn #6 of Galaxy #236 of Galac-Tac. The 6 Galaxy Ships cost 28 PI, each, to build, for a total expenditure of 168 PI out of my current available PI stockpile of 186 PI. This means that 18 PI will carry forward and be available for me to spend, next turn, if I want to.



Now to use the GTac error checker, once again, to make sure that everything is good to go.

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Finally, I will transmit (upload) via GTac this set of turn orders to the Talisman Games website for turn processing.

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Galac-Tac - Galaxy #236
A Solo Player Game of Galac-Tac

Turn #6 Results

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Tuesday - December 23rd, 2025 - 7:06 AM

Back at it, again, and below is a screenshot of Turn #6's results for the Star Federation. Be sure to right click on it, and open it in a new web browser tab or window. Otherwise, it will probably be hard to make out the small text that comes about from trying to incorporate a normal-sized screenshot into Sender for inclusion into PBM Chaos.


As you can see, all of my turn orders for this turn were processed, as confirmed by the OK in green lettering off to the far right of each order issued.

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More missing ships, more cease fires, and more combat reports, this turn, all for your reading pleasure.


And now, let's compare the Galactic Statistics box for Turn #6 to its counter part for Turn #5.

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There were no new colonies that came online after finishing their construction, this turn. We need to keep an eye on this, going forward, to see if computer-controlled empires taper off in their expansion.


Right now, the Star Federation controls 19 of these 55 colonies, all by itself. Below is information about previously unexplored star systems that my empire charted, this turn.

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My empire enjoyed great success with its CHART missions, this turn. If I counted correctly, 23 previously unexplored star systems were charted, this turn. That's a lot of potential PV resources that could be gathered and exploited for the benefit of my empire. It would require time and more than just a little investment in colonization efforts and additional new freighters, in order to accomplish that, though. These are things in Galac-Tac that require both time and PI to achieve.


Sunday - December 28th, 2025 - 9:32 AM

Between the last time that I wrote any of this article and now, I've developed a shoulder injury of some kind. It's difficult to concentrate, with a steady stream of sharp pain arriving on the scene.


Accordingly, I am going to shorten the rest of this article, in the interest of trying to facilitate getting it out to PBM Chaos readers tomorrow (Monday, December 29th, 2025). I've still got more things to do associated with this issue, in order for it to get ready to publish. Any complaints should be taken up with my shoulder. Feel free to complain to it all that you want to.

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One of the things that I wish that Galac-Tac did, that it doesn't do, is in the Action Information section of one's turn results. The way that it lists different categories of information (i.e.: Combat, Cease Fire, etc.) is splintered. Why aren't all of the Combat notifications in red listed all together? The same holds true for all of the Cease Fire notifications.


Plus, ships that are listed as missing are shown at the very bottom of the Action Information section.  Why not just better organize these items important enough to highlight with red and orange lettering?


Here's a visual example of how Talisman games could go about doing just, exactly that:

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Those missing ships in star systems 40-50 and 74-54 are most likely enemy homeworld locations. For all of the enemy starships that I have destroyed already in this game of Galac-Tac, it's not as if any of the computer-controlled empires in this game are bothering to come after me. Yeah, about all that these computer-controlled "robot players" in Galac-Tac are good for is to practice against. They're definitely not anything to get excited about.


Human opponents, though, it's vastly more fun to play against them, than it is to play against computer-controlled empires that don't really fight back. In this day and age of gaming, particularly where computer games and video games are concerned, gamers tend to expect more of a challenge, even and especially if they are playing against computer-controlled opponents. Nobody wants to be bored, even when they are playing against conputer-controlled positions.


Below, here are the battle results from the Combat Report section of the turn results for Turn #6, if you care to take a closer look at them.

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It's been a few days, since I last looked at my turn results for Turn #6 of Galaxy #236, so here's one of my star maps with a few orders already applied to it.

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And below, you can see exactly what those turn orders in question are.


The solid blue lines display established shuttle routes. The dashed lighter blue lines display newly issued shuttle orders. These shuttles are freighters that are going to other star systems, loading PV from them, transporting that very same PV back to the homeworld, and then unloading them. This is all an automated process, once you issue SHUTTLE orders to establish shuttle routes for your empire's freighters.


Those dotted (short dashes) plum colored lines represent the two COLONIZE orders, below. The four SHUTTLE orders, below, are represented by those lighter blue dashed lines, while

SHUTTLE routes established in prior turns are represented by the darker blue solid lines.

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Take note of how these same options are controlled, as far as how they look in your GTac star maps, by way of customization options for the particular types of information that you want to display using GTac. I added some red arrows to make it quicker and easier for you to identify the specific information that I was talking about, above.

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If you have a sharp eye, you might also take notice of that scroll bar over on the right hand side of that last screenshot. All of the information for this particular star map isn't displayed in that screenshot of the blue Display Map Information [Map: Enemies] customization box. Using the scroll bar in GTac lets you see the bigger picture of the information tracked by whatever star map that you are using.


You don't have to make use of map customization in GTac, at all. You're also free to just use the default starter maps that will work, when you first start playing Galac-Tac and using GTac. But I can't stress enough exactly how useful GTac is to you, if you're playing Galac-Tac.


As you customize your star maps in GTac, as long as you remember to save your maps after customizing them, GTac will then update your star maps each turn, once you download your new turn results using GTac's Download Turn Report option.

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You can save lots of different maps for your games of Galac-Tac, and even in any single game of Galac-Tac, you do not have to use the same color schemes or symbols to represent the exact same things, from star map to star map. It's all in what specific information that you want to track using GTac, and how you want to track it.


Here's another map that I use in Galaxy #236. This updated version of that map contains information for my Star Federation empire in Turn #6's results.

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The screenshot above only shows a portion of that same star map. Again, take note of the scroll bar over on the right hand side of the screenshot.


Below, you will see the entire set of turn orders that I will issue for Turn #7 in Galaxy #236.

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And in the screenshot below, you will see a star map that reflects these very same turn orders.

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Now, before I submit this set of turn orders for processing by the Talisman Games website, let's use GTac's built-in error checker on them.


You can see the results of that, below.

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Uh oh! Some errors are showing. But I am going to choose to ignore them, and see if they won't process just the same. These particular turn orders involve more than one turn's worth of movement for the starships involved. These warning messages are focused upon how far a ship can move in one turn. I think that these particular orders will process, just fine. Let's see what the forthcoming turn results for Turn #7 end up showing, and then we will know for certain.


Now, I am going to submit my Turn #7 orders for processing.

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GTac always makes it easy as pie to upload turn orders and to download turn results.


That's it for now. Be sure to join me in the next issue of PBM Chaos, where more articles about Galaxy #236 will be waiting for you!

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Maze Runners

Rob

Life Force

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Maze Vision = 500

Spider Creature 2

Maze Runner 2 - Turn 19 Orders

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Maze Runner 2 - Turn 19 Results

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You are in pursuit of prey. You sense them. You smell them. You crave them!

But you are not of ancient birth. Hence, you know not where your prey lies. You are a Child of the Hunt!


Hunt them, you must. Hunt them, you shall. Hunt them, or die trying!

A new Maze Runner

has entered the maze!

Enkidu

Life Force

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Maze Vision = 300

Maze Runner 6

Maze Runner 6 - Turn 19 Orders

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Maze Runner 6 - Turn 19 Results

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You have entered the PBM Maze!


You immediately set out to explore this unfamiliar place that you have found yourself in.


You are entirely uncertain as to how you arrived in this place. You remember nothing about how that happened - nor why.


You have experienced an encounter!


After a brief walk, you see a table before you. The table, itself, is made of oak wood. It is plain and ordinary to the eye.


On top of the table are three things.


  1. A rusty sword.


  1. A bowl with a black blob in it.


  1. A silver crown with a skull carved into it.


You can choose only one of the three to take. You can also choose none of the three.


Decide what you will choose from the table, if anything, and then continue moving through the maze.

Steve

Life Force

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Maze Vision = 300

Gold Pieces = 121

Weapon = Spear = 1d6+2

Magic Items

Scroll of Teleportation

Maze Runner 3

Maze Runner 3 - Turn 19 Orders

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Maze Runner 3 - Turn 19 Results

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Your maze vision has increased!

Your suffering has diminished, as your body begins healing.



Your maze vision has increased, again!


Back to the trek, you go - not entirely sure of where you are going.

The Maze Narrator Speaks!

A new Maze Runner has entered the PBM Maze. Welcome!


I was more inclined to bring Return to the PBM Maze to an end, than to add new maze runners to it, but you all see where we actually wound up at.


I guess that the PBM Maze holds surprises, even for me, eh? It always has, though.


Since last issue, Sender has made changes to its software. Oh, what a joy it is (not!), to be beset with a new learning curve. Hopefully, they've worked some of the kinks out of it. New (and more) learning curves tend to slow me down, though.


My arm is killing me, right now. Lots of constant pain, much of it being of a very sharp variety. I haven't fallen, so I don't know what's wrong with it. It's located in my shoulder.


Maybe that damned spider creature bit me while I was sleeping. If you're new, here, don't fall asleep in the Maze. Bad things tend to happen to those who do.


And by falling asleep in the Maze, I mean "missing the turn."


It's one of the surest ways for your maze runner to suffer injuries and die.


Maze runners' numbers have changed from red to purple. This is to aid me in more quickly locating you, when I go to process your turn orders into turn results.

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Galaxy #223

The ongoing Saga of Galaxy #223 in Galac-Tac

Turn #8

Final Thoughts Before Turn #8 Processes

Wednesday, December 17th, 2025 - 3:33 AM

I believe that I have finalized my turn orders for Turn #8 of Galaxy #223 of Galac-Tac. Now, whether they are the right set of turn orders or not, that's always debatable. After all, I never really have any way of knowing what my opponents in this game of Galac-Tac will order their respective empires to do.



But that sort of thing isn't new to PBM games, nor to many other kinds of games, either.



After spending time this morning working on finishing up my turn orders for Turn #8, I felt as if the fog had been lifted. No, not the fog of war, but rather, the brain fog that I was experiencing over the last couple of days, as I was trying to finish up Issue #58 of PBM Chaos.



As much as anything else, I think what was likely behind that particular episode of foggy brain was probably me overdosing on writing all of those Galaxy #236 articles for Issue #58. I decided to start writing this section of this article for Galaxy #223 before I begin to undertake to write three more articles for my Galaxy #236 game for this issue.



For Turn #8, I am spending all but 2 PI of my available stockpiles of PI. While I've long since gotten used to PI and PV, and the differences between the two in Galac-Tac, Production Inventory (PI) remains a terrible name for the basic "monetary" unit in the game. Who out there calls their money "inventory," for crying out loud?

Galac-Tac Rule Book Entry - Page #4 - Production Inventory

PRODUCTION INVENTORY (PI): PI is the basic "monetary" unit in the game and all costs are shown in PI. In order to benefit from a Charted or Colony System, you must transport the PV to a Production System so that it can be converted to PI. A Production System automatically converts all of its PV into PI at the rate of 1 PV to 1 PI (i.e. your Home System has a base PV of 10, produces 100 PV and generates 100 PI per fortnight). All PV brought in by cargo ship is also converted to PI at the rate of 1 PI for 1 PV. It takes one fortnight to convert PV to PI. Unlike PV, PI can be accumulated at Production Systems (but not Colonies), and anything that is left over after expenditures is automatically stored and available on the next turn. Note that PI can be moved by cargo ship from one of your Production Centers to another by combining the LOAD, TO, and UNLOAD commands. See the description of these commands for more information.

Overall, I feel pretty good about my turn orders for Turn #8, as they presently stand. There were some other things that I ended up wanting to do on Turn #8, but ultimately, it boiled down to competing priorities. Sometimes, you just can't do everything that you want to do in a PBM wargame, and that proved to be the case for me and my Yonds of Droon heading into Turn #8 of Galaxy #223.

Turn #9 should see me to begin to shift certain priorities, though who knows for sure what I'll be thinking, once Turn #8 processes and I have newer information firmly in hand?



Just now, I decided to make a few last minute changes to my turn orders, even though when I started writing this article, I really did think that I was done fiddling around with them. It suddenly dawned on me, though, that I wasn't certain (as in 100% certain) about a particular thing, so I decided to remedy that by way of making some slight changes to the orders that I will be sending in for Turn #8. I'm just trying to avoid making some really stupid mistakes. Hey, you can't blame a guy for trying, can you?



I'll know soon enough whether I made a wise move, on making these "last minute" changes to my turn orders, since the turn due date is just 2 days away, and the turn will actually process in 3 days from now, on this upcoming Saturday.



Oh, and that bit that appeared in Issue #58 of PBM Chaos, wherein I said, "I'll go ahead and go on record, right here and right now, saying that I would not want to be in Player Ajwan's shoes, come Turn #8." That was just me yanking Ajwan's chain. It was just me sowing a little bit of disinformation, in the hope that Ajwan might think that I was about to come after her empire really hard.



It goes to the concept of "inducing doubt and/or fear into another player in the same game with you, so as to try and influence them into making some changes to their plans, in a bid on their part to try and help offset against some perceived action(s) by me that were never really going to materialize, anyway."



Sorry, Ajwan!



It's nothing personal. Rather, its war. Even if she and I, even if her empire and my empire, aren't really locked into full-throated war at the moment, the bottom line is that Galac-Tac is a wargame. In the background, the drumbeats of war are constantly beating.



It would not be wise for any of us to forget that.



Final count on my turn orders for Turn #8 is now 47 order lines worth of orders. I'll have more to say in this issue, after Turn #8 processes.



Saturday, December 20th, 2025 - 4:46 AM

We're only several hours away, now, from Turn #8 of Galaxy #223 being processed. I'm not up this early, because I am anxious to learn what my next set of turn results holds in store for me. The getting up early is due to life and real world circumstances, not anything PBM-related. But while I am up and in between other demands upon my time, I figured that I might as well toss a few more words upon the bone pile of this article, however few they end up being.



Overall, I feel pretty good about the orders that I have issued for Turn #8. I wonder if my fellow players in this game of Galac-Tac with me feel the same, on their end.



One observation that I would make is what a stark difference there is between this particular game of Galac-Tac and a typical organized game of Hyborian War that I have played in, down through the years. Lots of player noise in those organized Hyborian War games, compared to the relative paucity of player noise in Galaxy #223 of Galac-Tac.



I know that people get busy in their respective lives, and I also know that the Christmas holiday season is upon up, currently, but if this is the norm for games of Galac-Tac which have multiple players in them, then that makes it all the harder, I think, for the interest of players to be held by the game over the long term. But what can you do about something like that? If players choose to not talk junk and interact by way of communications, particularly public banter and talking junk, things of that nature, then galaxies will simply be very quiet - even silent - places to be and to play in.



If one wants to play Galac-Tac in silence, then why not just stick with the solo-player games of Galac-Tac? Those lack the competitiveness of games of Galac-Tac that contain other human players in them. The "robot" players, aka the computer-controlled empires, that populate solo-player games of Galac-Tac simply aren't programmed to emulate human players. Oh, sure, they're "out there," but as my articles about Galaxy #236 are showing, already, unless I send starships to their homeworlds, the computer-controlled positions aren't out and about actively seeking out conflict with my empire.



Human players, by comparison, are guided by motives, not programming. Human beings will seek payback. They'll seek revenge. They have ambitions. Not that Galaxy #223 has, thus far, provided many actual examples of that. But give it time, and the other players in Galaxy #223 will begin to show their true colors as human beings.



At least, that's my theory.



Just imagine, if you will, if you can, if no articles nor any player blurbs had been written, at all, about Galaxy #223. How many of you out there reading this, after this issue of PBM Chaos publishes, would know that Galaxy #223 even exists, at all? Would you know who was playing in it? Would you have learned about any of the numerous battles that have already taken place, or who won and who lost those battles?



So, which is better? Player noise or player silence? How does word about Galac-Tac get out, if everyone chooses silence?



I'm shouting at the wind, here. I'm talking to the wall. Should I just go ahead and end my coverage of this game?



The grand object of me asking these questions aloud is to try and get people to think, to get the readers of PBM Chaos to think.



People lack the time to post or to talk about the game. People lack the desire to talk about the game. Perhaps people simply lack the interest to talk about the game. All seem to me to be equally valid possibilities.



Should I just pause my own commentaries and articles about Galaxy #223 for a while? Say, maybe pause them for 10 turns or so, and then resume them? If silence is preferable to noise, then that could be quite the blessing for one and all, eh? I wouldn't complain about anything pertaining to Galac-Tac, or to this specific game of Galac-Tac, but neither would I praise anything, if I go that route.



There would be no verbal jabs nor pokes at other players. Ah, what peace and quiet! Is that what's actually desired?



At the height of play by mail gaming, if anything, there was player noise - and it existed in truly massive amounts!



What about now?



In places and in PBM games where there's currently a lot of player noise, there's a lot of life. I see this in a variety of different PBM places that I visit. A few that spring immediately to mind are The Road of Kings forum, the Tribe Talk Discord, and the MEPBM Discord. There's a few others out there, also, where lots of noise is generated by "The Interested."



The Eressa Discord. The Monster Island Discord. The Phoenix BSE (Unofficial) Discord. The Miskatonic University Alumni Discord. The It's A Crime PBM (Fan Site) Discord. The Green Sun: Rise & Fall Discord. The Alamaze forum. That [email protected] discussion group. The DungeonWorld PBM Discord. The Godstar Games: THE LAND Discord. The Science City Discord. The SuperNova Discord. The Atlantis New Origins Discord. The Duel2 forum.



And in other places, also.



There's PBM life out there. It's scattered all over the place. There's more PBM life in some places than there are in other places. And the PRIMARY indicators of PBM life are the NOISE, not the silence.



Enough of this drifting in space. Back to Galaxy #223.



While I am waiting, here at 8:53 AM on this Saturday morning, for Turn #8 to process, let's take a quick look back at the turn processing for Galaxy #223, thus far. I'll add today's turn processing for Turn #8 to this short list, as soon as I receive the turn processed announcement from Talisman Games.

No player blurb received.Galac-Tac galaxy #223 has processed

the current turn  and the turn results are ready for your review.

Game Created - 8/30/2025, 9:00 AM

Turn #1 - 9/13/2025, 9:02 AM

Turn #2 - 9/27/2025, 9:01 AM

Turn #3 - 10/11/2025, 9:01 AM

Turn #4 - 10/25/2025, 9:02 AM

Turn #5 - 11/8/2025, 9:03 AM

Turn #6 - 11/22/2025, 9:01 AM

Turn #7 - 12/6/2025, 9:42 AM

Turn #8 - 12/20/2025, 9:00 AM

Every turn for Galaxy #223 has, thus far, processed on the day that it was supposed to process, and with a reliability rate of 100%. There's been no deviation, whatsoever, from the scheduled days of processing for any reason, at all, once Galaxy #223 was first generated back on August 30th, 2025.



I provided the date stamps and time stamps from the e-mails that I received from Talisman Games for each of the turn processed announcements, so that PBM Chaos readers could judge the reliability of Talisman Games' turn processing for yourselves.



Now, with that said, I'm gonna download my new turn results for Turn #8, and see what fate held in store for the Yonds of Droon.

After Turn #8 Processes

Sunday, December 21st, 2025 - 5:43 AM

All things considered, I count Turn #8 as a good turn for the Yonds of Droon. I've been looking at my turn results, on and off, ever since the turn processed, yesterday morning. I've just been letting the results and the implications sink in. I'm trying to absorb it all.

There were several battles that took place during Turn #8. There were 11 of them scattered all across the galaxy, in total. My empire wasn't involved in all of them, though. The Yonds of Droon only took part in 8 of them. However, not all of those 8 battles were intended as battles. My forces attacked in some of them, whereas enemy forces attacked in the others. 3 of my empire's starships ended up being listed as missing in action. Damned hostile space aliens!

Apparently, not all space-faring species in Galaxy #223 are as naturally peace-loving as the Yonds of Droon.


Those testy Saydonians were apparently in no mood to parley, for they blew up a diplomatic mission that I had sent to their homeworld on Turn #8. It was an unarmed ship. The Saydonians appeared to be on edge, for some reason. No doubt, they are a bloodthirsty species. This unwarranted hostility on their part will not soon be forgotten. No point in dispatching a trade mission  there, I reckon. The Saydonian Empress, Ajwan the Cruel (as she shall henceforth be known), busies herself with exploiting the resources of star system after star system. Is there any satisfying her voracious appetite, I wonder?

In retaliation, I commanded Droon forces to attack two Saydonian freighters in star system 53-50, resulting in the complete destruction of a small Saydonian Freighter (/;;10/20-1 reduced to /;;9/11- before destruction) and in the damaging a larger FXV class Freighter (/;;15/16-1 reduced to /;;14/4-). Jod was the star captain of the Droon Empire who avenged the death of our diplomatic mission. His name be praised!

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Saydonian aggression at the Saydonian Homeworld and Droon retaliation at Star System 52-50.

Meanwhile, in star system 48-42, another Droon starship came under attack. There were no Droon survivors, as near as can be ascertained at this time, so I have no specific details from that battle to report.



Star system 48-42, as it turns out, is claimed as a Saydonian colony, so that fact alone leaves little doubt as to who the responsible party is for the destruction of the Droon starship in question. These Saydonians are starting to persuade me that they are a ruthless species. Is galactic domination of all other species in Galaxy #223 their ultimate objective? Saydonians remind me more and more of Klingons from the Star Trek universe, the more that I encounter them in Galaxy #223 of Galac-Tac.



Clearly, we Droons must begin to increase the rate at which we arm ourselves against threats, such as these Saydonians represent.

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Suspected Saydonian aggression at Star System 58-42.

Elsewhere, in star system 41-61, an old Skirmisher class ship of the Yonds of Droon happened upon a couple of unsuspecting Kroji starships. Without hesitation, this Droon starship initiated an attack, outright destroying a Kroji Security vessel (2P//20-1 reduced down to 2P//17-1 prior to complete destruction), while the Droon starships sustained only minor damage.



Also, a Kroji Truck15 class Freighter (/;;15/16-1) was damaged during this battle (reduced to

/;;12/10-).

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One Kroji starship destroyed and another damaged during a battle at Star System 41-61.

A sizeable battle erupted in star system 91-84 between Droon forces and forces of the Wyvern Supremacy. This battle resulted in the complete annihilation of the entire Wyvern fleet. The Droon force of multiple ships, however, sustained relatively minor damage, all of which will be easily repairable.



Three more Wyvern starships ceased to be in what was described as a very short battle. This decisive Droon victory sends a strong message of deterrence to the Wyvern Supremacy. Their feeble tactics have, thus far, proven to be no match for superior Droon mastery of the art of space warfare in Galaxy #223.

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Forces of the Wyvern Supremacy and the Yonds of Droon clashed violently at Star System 91-84.

In an unexpected development, a Scroid starship wandered into the path of a Droon expeditionary force, resulting in the obliteration of the small, antiquated vessel flying the flag of Misraw. This battle took place at star system 28-54.



No Scroid survivors were reported to have been found, in the search and rescue operation that was launched in the immediate aftermath of the battle.



Ever since Kroji forces were sighted in this star system long ago, Droon forces have maintained a heightened state of alert, which accounted for these particular Scroids' misfortune, after they wandered into a Droon Death Zone, totally unaware.

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An aging and decrepit Scroid starship met its demise at Star System 28-54.

The history of Galaxy #223 has never before recorded a space battle as big as the one that took place, recently, in star system 49-65. Unsurprisingly, forces of the Kroji Konfederation and the Yonds of Droon opened fire upon one another, after poorly-led Kroji forces severely underestimated the strength of Droon imperial star forces in this star system.



This Kroji boondoggle resulted in the loss of no less than five Kroji starships, including a capital ship in the form of a Kroji carrier. Having apparently learned nothing from all of their prior clashes with Droon forces, to date, the Kroji admiralty suffered a crushing defeat that won't sit well with the corrupt Kroji monarchy.



Still seemingly bent on waging war on the cheap, the dastardly Krojis, a species of interstellar con men notorious for ripping off space merchants across the cosmos and for tiring easily, this most recent in a growing string of embarrassing Kroji defeats likely proved to be devastating news, when word of yet another decisive Droon victory reached the nearby Kroji homeworld of Taberna Suprema in star system 55-67.



Fully, five ships destroyed outright, and their remaining 5 ships rendered impotent and marked for destruction (should the Krojis fail to learn and heed the basic lessons of space warfare, which can never be conned). Here's a detailed report on what was left of the Kroji fleet, leaving the Kroji feasting on crow, once more.



Baskart2 1 /;2;/29-1 (//23-1) Damaged (No Hangars Left) (6 of its Star Drive Engines out of action)

Baskart2 1 /;2;/29-1 (//23-1) Damaged (No Hangars Left) (6 of its Star Drive Engines out of action)

Baskart2 1 /;2;/29-1 (//29-1) Damaged (No Hangars Left)

Cleanup1 1 4P/1;;/-16 (
//-10) Damaged (No Phasers nor Shields left) (6 of its Inertia Engines out of action)

Cleanup1 1 4P/1;;/-16 (//-16) Damaged (No Phasers nor Shields left)

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Defeat and the loss of a carrier came quickly to the Kroji Konfederation in Star System 49-65.

Prior to the crushing Kroji military defeat in star system 49-65, here is what the Kroji Konfederation's fleet looked like.



On a side note, Kroji morale must be plummeting in the aftermath of this terrible defeat.

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Pay particular attention to the fact that no Kroji ship escaped this battle unscathed. Damaged or destroyed were the only outcomes for the unprepared Kroji ships that were foolishly assigned to this battle by a Kroji military leadership that seems to grow more and more clueless with each passing battle.

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Their dated and archaic approach to waging interstellar warfare in the modern era is in dire need of replacement. Are they winning, anywhere? Have they even proven themselves unable to handle the Scroids of Misraw?



The Krojis, having failed to learn the lessons that their own history would teach them (if only they would listen and heed), may well be doomed to repeat their past mistakes for the foreseeable future. Their attempts-to-adapt on display in this most recent battle, where the outcome was nothing short of catastrophic, has proved to be woefully lacking.


Sunday, December 28th, 2025 - 11:39 AM

The Christmas holiday season brought with it one less issue of PBM Chaos, so I am going to have to decide whether to continue writing this article (and making it even longer than it already is), or skip on to my Player Blurb for Turn #8 of Galaxy #223. So far, only Player Hammer has bothered with sending in a Player Blurb for this turn. Maybe that will change between now and when I publish this issue of PBM Chaos (which should be tomorrow, sometime, if all goes well, and my pain-wracked shoulder cooperates).


Curse Player Hammer and his empire that is Misraw, and their fancy-pants Empire Valuation score of 100th Percentile, this turn! My own empire has dropped back down, once again, and currently finds its own Empire Valuation score at only the 90th Percentile. This makes me glad that his lost sheep of a ship met an untimely demise at Droon hands, this turn.


On the one hand, he always seems to be claiming that he's issuing relatively few turn orders, each turn, yet he simultaneously lays claim to being in the 100th Percentile for Empire Valuation scoring purposes. Pah! Something about this strikes me as being sorely amiss.


My suspicions grow.

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A quick comparison of the Galactic Statistics for both the current turn, Turn #8, and for the previous turn, Turn #7, reveal that somewhere in Galaxy #223, 6 more colonies and 1 more production center came online.


My best guess would be that Ajwan's Saydonians built their first production center, this turn Ajwan knows what she's doing. She knows how to play. She would be naturally averse, I think, to falling behind, so I think that makes her the most likely candidate for a new production center, this turn.


As for those new colonies that finished construction, this turn, I'm just not sure. They ought to be ashamed of themselves for trying to hog so many of the galaxy's resources. Clearly, these other players are expanding their empire's economies, as they gird for all out war. I probably need to start growing my own empire's economy more, way more, but these interstellar whippersnappers keep on conducting themselves in such a way that I have to keep on focusing on not allowing my empire's military to fall behind.


For all that I know, though, it already could have.


And there's the rub, you see. There can be a rather sizeable difference between what you think you know and what you actually know.


And these other players in Galaxy #223, they prefer to keep details of what they're up to all hush-hush. Secretive fools!


Even still, they no doubt gobble down every last word that I type about this Galaxy #223 game of Galac-Tac. No doubt about it, I place my empire at unnecessary risk by playing so loose with details. However, details are what give you, the PBM Chaos reader, more stuff to read.


Right now, I am at 49 order lines of orders for my empire's turn orders for Turn #9.

Galaxy #223 Player Blurbs

Player Blurb - Ajwan

No player blurb received.

Player Blurb - Brendan

No player blurb received.

Player Blurb - Djinny

No player blurb received.

Player Blurb - Hammer

Misraw currently has zero order lines filled, as of the Sunday before the Monday PBM Chaos Issue 59 Publication Date.



I have not even opened my GTac App to look at the updated map.



Fortunately, my Raw Missers did not miss a rare opportunity to exterminate a couple of ships belonging to those pesky Konvoluted Kringers where two of my Misraw ships had gone missing.



Misraw still currently maintains an Empire Valuation in the 100th Percentile.



The Big Question is whether or not to concentrate more on the Economic Phase of this Learning Game, or to consider building any Misraw War Ships?



We shall see how many Order Lines I have filled when you read Issue 60 of PBM Chaos.



Hammer, Minister of War

d.

Player Blurb - Richard

No player blurb received.

Player Blurb - GrimFinger

* All Galac-Tac content and images copyright © Talisman Games.

This remains a "Learning Game" of Galac-Tac, even after all these turns. For this Player Blurb of mine, let's talk a little bit about the propaganda end of a PBM game. This issue of PBM Chaos is as good as any other, to touch upon propaganda, and how it can be wielded like a weapon or as a distraction.


Propaganda tends to be a part of real wars, and likewise, propaganda tends to also find its ways into PBM wargames. Propaganda in PBM wargames can add lots of color and flavor to a PBM game. The one thing that you always have to keep in mind about propaganda in PBM games is that you should never be quick to swallow it all - hook, line, and sinker!


You have to resist the temptation to read too much into propaganda. Propaganda is a tool, and it is routinely utilized to deceive, and deception can take many different forms and shapes and sizes.


Also, propaganda tends to run the gamut. It can range from one extreme to the other, or land anywhere in between. Propaganda is ever and always pointing the finger of blame. It can rile people up. It stokes conflict and throws up all kinds of different smoke screens.


In truth, propaganda is its own war, its own form of warfare.


Propaganda confuses. It misleads. It lures. It entices. It distracts. And one of the best tools in propaganda's bottomless pit of tricks is something called "the truth."


Propaganda is routinely used to belittle, berate, and bedevil others. Poke them. Prod them. Even sucker punch them with it! It's one of the tools whereby your enemies' own emotions can be weaponized against them and the position that they play.


One of the surest ways to throw one's enemies off-balance is by way of subjecting them to propaganda. The more the better!


You want to distract your enemies. You want them to focus upon what you want them to focus upon, not upon whatever they want or prefer to focus upon. Use propaganda to drag them away from their plan, their tactics, their strategies.


With propaganda, you can mitigate your empire's losses, or you can overstate them. Propaganda is like a story that never ends, albeit a Medusa in the role of Sleeping Beauty.


Mix enough of the truth in with it, and it can become a cauldron of opportunity that never stops boiling. Boil and bubble, cause some trouble!


A well-oiled propaganda machine never stops running. It should also be capable of turning on a dime, with little or no notice or warning in advance. And what are some of the base ingredients of well-cooked propaganda? Information. Facts. Fabrications. Communications. Utility value. Timeliness. And, of course, as I already said before, the truth.


Propaganda isn't just about winning battles or wars. It is its own thing. It is sui generis, something entirely of its own sort. You don't have to use it just to beat the enemy. It's quite useful in only impeding the enemy. Stir the pot of propaganda enough, and it can emulate an orchestra where all of the bad notes fall right on your enemies' heads.


It can be wielded proportionately or disproportionately. However, disregard it at risk to whatever PBM position that you are playing. Taking propaganda personally will likely only serve to amuse whomever is pouring it over your head like water.


Propaganda can be utilized to instill doubt, and to nurture despair. This is why it is best to always be on guard against propaganda, in all of its assorted forms, be they overt or subtle. It is up to you, the PBM player, to sift through propaganda that you encounter, in order to glean the useful from that which has no real use of substance to your position in whatever PBM game that you are in.


Do not think of propaganda in PBM games as having as its primary purpose facilitating a game win for whomever is churning out the propaganda. Having very narrow tunnel vision, like that, can impair your ability to think clearly. Propaganda directed at your game position can have as its aim facilitating helping you to lose, or to get off to a slow start (thus, acting as an impeding force). It can also be aimed at your game position to draw attention unto you and your position, and away from something - or someone - else. And of course, propaganda is as many times as not resorted to purely for entertainment's sake, or simply to help stave off boredom.


Propaganda is also a tool of learning. Much can often be learned, simply by listening to PBM propaganda. In a nutshell, propaganda is another facet of PBM games, a staple of play by mail entertainment as old as PBM, itself.


When you play PBM wargames, there's not just one narrative about the game that is ongoing. PBM propaganda affords to PBM players opportunities to craft new narratives, as the story of the game plays itself out before all of the players party to the PBM game in question.


Self-discipline is one of the best tools available to you to mitigate the effectiveness of propaganda being bandied about. Always keep your eye on the ball of what has been said. The devil is in the details, same as always.


Oh, and by the way, propaganda is not used only by "the bad guys." History in the real world can teach you as much.

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Davin — 12/26/2025 8:16 PM

Oh, and yes, I can confirm that the galaxy now has 4 players signed up.

EDITOR'S NOTE: Galac-Tac GM Davin Church has decided to try something new for Galaxy #228. He has decided to reveal how many players are currently signed up for this particular game of Galac-Tac. He has not yet decided to reveal how many players are signed up in other, future games of Galac-Tac (well, not yet, anyway - and perhaps never).


But I will give him credit for trying it for this particular game of Galac-Tac. Hopefully, others will choose to sign up for it, also. Consider signing up for Galaxy #228, if you will.


I signed up for it, after Davin announced that he was gonna try announcing manually how many players have already signed up for it. So, I invite you to sign up for it, and you can hunt my empire down and destroy it.


What are you scared of? Being fresh meat?


PBMer Hammer was the very first one to sign up for this game, and he's been waiting a while for people to sign up to play it with him.


Going by that Empire Count of 8 to 10, we need least 4 more players to sign up, before this game can start. Step right up and sign right up! Live a little. Try something different, for a change.


I'll be playing a new empire in this one. Turns will be processing once per week, like the Galaxies Filling box above plainly states.


Surely to goodness, there's some science fiction fans out there. Crawl out from whatever rock you are hiding under, and come and face the Galac-Tac music.


If. . .you. . .dare!

Image link to PBM Patreon site.

This is the very last issue of PBM Chaos for PBM year 2025. Sayonara!


And now, attention turns fully to the new and forthcoming PBM year of 2026. We've only two more days left to journey through in the current year, but that will be gone before you know it. It will be gone in a flash, and at that point, it begins to get buried beneath the sands of time. Indeed, the vast bulk of 2025 has already disappeared there, with the small fragments that remain soon to join the rest of it.


What does PBM year 2026 hold in store for you? Anything? Nothing at all? Will you be starting to play a PBM game that you've never tried, before? Do you have an idea for a PBM game design that you'd like to try your hand at developing? Or has PBM become relegated solely and only to the Realm of Memories and Nostalgia, where you, yourself, are concerned?


If pain is a sign that you're alive, then today, I am very alive - albeit not very lively. I am hopeful that this newly acquired pain of mine departs me soon, and at a bare minimum, that it changes to a more manageable - and hence, tolerable - level. It costs no more to wish big than it does to wish small, after all.


Whether you have any new and exciting PBM plans or not, I do hope that the new PBM year of 2026 is kind and merciful to you and yours.


I would be remiss if I failed to mention that I did find a nice holiday card from PBMer Olorin waiting on me in my post office box, the day after Christmas. Thank you, David! He even included a recipe for Rum Cookies. No rum was included, and since none of us, here at home, have ever tried rum, nor ever bought a bottle of rum, I may now find myself at an impasse, where these Rum Cookies are concerned. Nonetheless, I thank Olorin for the recipe. Apparently, if I read right, these particular cookies require no baking.


Olorin is a rather brilliant fellow. He's very well endowed in the brain and intelligence departments. He hangs out, among other places, in the Hyborian War and Alamaze PBM player communities. He's also been participating in my little Twelve Days of Christmas adventure. He's definitely a busy beaver of a fellow, and a nicer person you're not likely to find in all of PBM.


If you paid attention when you first started reading or browsing this issue of PBM Chaos, you may well have discovered that I eliminated the Coming In Next Issue section. Especially with this shoulder pain that has chosen to begin keeping company with me, I felt it best for me to eliminate it, as I am in no position, at present, to hamstring myself further than is already the case, by committing to particular articles during this ongoing Festival of Sharp Pains.


I did try to proofread this issue earlier this afternoon. Hopefully, I didn't miss too many errors and mistakes. I'll be proofreading this final article in it, as soon as I'm done typing it.


Behind me, our Christmas tree's lights blink, as I go about my business of typing this missive to you. And wonder of wonders, my son has just now returned home. Truly, I love my son! 


I see that Brigitte Bardot has died, and that an article over on the Popular Mechanics website titled Gravity May Be Key Evidence That Our Universe Is a Simulation, Groundbreaking New Research Suggests isn't going to let me finish reading it. And to think, I had only just begun to read it. If we are in a simulation, though, then what was that bit that I did manage to read about us having a duty to publish results and ideas? We're not real, yet we have duties? And if we're not real, how is it that Popular Mechanics is real? I guess that also means that PBM isn't real, and that nothing that I've ever read or written is real, either.


And if PBM isn't real, then it never died, nor did it ever live. So, does that mean that I should bother publishing Issue #60 of PBM Chaos, once the new year arrives? But then again, how can a year which doesn't exist ever arrive?


Since this is the final issue of PBM Chaos for the PBM year of 2025, I kind of feel as if I should say something important. But what that might be, I haven't a clue.


And so, PBM Chaos will close out the PBM year of 2025 on a soft, quiet note. May you enjoy this issue, Issue #59, whether it exists or not!


God bless us everyone!


Charles Mosteller

Editor of PBM Chaos

Write to PBM Chaos at
[email protected]

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